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WotC OGL FAQ from Archive.org/Wayback 1of2

https://web.archive.org/web/20060106175610/http://www.wizards.com:80/default.asp?x=d20/oglfaq/20040123f

e Open Game License (OGL) is a royalty free copyright license developed by Wizards of the Coast.

Q: Where can I read the text of the OGL?

A: You can download the full text of the current version of the OGL (12k RTF) right here.

Q: What are the penalties for violating the terms of the License?

A: You are potentially liable to three groups of people, for various types of lawsuits.

First, you could be sued by anyone listed in the COPYRIGHT NOTICE section related to any Open Game Content you copied, modified or distributed. Second, you could be sued by anyone who receives Open Game Content from you and relies on you to ensure that your work conforms to the terms of the License who subsequently discovers problems with the Open Game Content they received from you. Third, you could be sued by someone with a copyright or trademark interest in the work you've distributed, even if you did so while relying on a previous publisher's representation that they had followed the terms of the License.

You could be sued for a copyright infringement, you could be sued for misuse of a trademark, you could be sued for breach of contract, and you could be sued for any number of torts related to those three actions.

If you have concerns about the scope of your liability under the Open Game License, you should consult with your legal counsel.

Q: Why does Wizards of the Coast hold the copyright to the license?

A: Wizards of the Coast wrote the License and wants to control the right to make changes to the License in the future.

Q: Does Wizards of the Coast's copyright to the License mean that anything I publish using the License is owned by Wizards of the Coast?

A: No. The copyright on the License pertains to the terms of the License itself, not to materials distributed using the License.

Q: How can I distribute the License if Wizards of the Coast owns the copyright to the License?

A: Wizards of the Coast has granted a free and unrestricted right to distribute exact copies of the License.

Q: Can't Wizards of the Coast change the License in a way that I wouldn't like?

A: Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

Q: The license is confusing and full of legal terms I don't understand. Is there a "plain English" version?

A: No, there is not. The License has been drafted with specific legal language to withstand any reasonable court challenge. An effort to simplify the text might introduce errors or omissions that would distort the License and could mislead potential users. You should consult your legal counsel if you have any questions about how to use the OGL.

Q: What is "Open Game Content"?

A: Open Game Content is any material that is distributed using the Open Game License clearly identified by the publisher as Open Game Content. Furthermore, any material that is derived from Open Game Content automatically becomes Open Game Content as well.

Q: What does "clearly identified" mean?

A: It means that the publisher has a burden to use some system to identify Open Game Content to any recipient of that content. Systems which have been used by some publishers include placing Open Game Content in shaded boxes, using a different font, italicizing or bolding the Open Game Content, and segregating all the Open Game Content into specifically designated chapters or appendixes. Some publishers have released documents that are identified as being comprised completely of Open Game Content.

"Clearly identified" means that the system should pass the "reasonable person" test; meaning that a reasonable person should be able to determine what portions of a given work are Open Game Content, and which portions are not. If you can't figure out what parts of a given work are Open Game Content, provided you exert a reasonable effort to read and apply the instructions for identification provided by the publisher, then the material isn't Clearly Identified.

This also applies to software. A reasonable person should be able to look at a piece of software and find and understand the Open Content. WeÍll make a slight allowance that they may have to take a little more time to understand some things, but they should be able to see and understand all Open Content. See the Software FAQ for more details.

Q: What is "an enhancement over the prior art"?

A: This term means that Open Game Content cannot be something that is in the public domain. The idea of a person using a sword and a shield, for example, is "prior art" - nobody can try to claim that such an idea is Open Game Content. Calling that person "Conan", and providing a detailed description of his physical features, history, manner of speaking, personality, equipment, and actions is an enhancement over the prior art. If something that is prior art appears in material that is clearly identified as Open Game Content, it isn't going to be treated as Open Game Content by the License. If you have questions about whether something identified as Open Game Content should be considered prior art, you should consult your legal counsel.

Note: You could take original material that you own and have previously published, and license it with the OGL as Open Game Content, because you still own the copyright to that material and it is not considered to be prior art. Just because something has been published in the past doesn't mean that it is automatically considered to be prior art.

Q: Is Open Game Content limited to just "the game mechanic"?

A: No. The definition of Open Game Content also provides for "any additional content clearly identified as Open Game Content." You can use the Open Game License for any kind of material you wish to distribute using the terms of the License, including fiction, artwork, maps, computer software, etc.

Wizards, however, rarely releases Open Content that is not just mechanics.

Q: What is Product Identity?

A: Product Identity is material, otherwise clearly identified as Open Game Content, that is excluded from the License terms that apply to Open Game Content. Product Identity usually includes trademarks and other Intellectual Property (characters, settings, etc.)

Q: How do I identify Product Identity?

A: Product Identity must be "clearly identified" just like Open Game Content.

Q: If something is clearly identified as both Open Game Content and Product Identity in the same work, what is it?

A: Product Identity.

Q: Can a work be derived from both Open Game Content and Product Identity?

A: Yes, but since the Open Game License only gives you the right to copy, modify and distribute Open Game Content, unless you had a separate license from whomever owned the Product Identity, you cannot legally copy or distribute a work that contained such material without a separate agreement from the owners of the Product Identity.

Q: If I identify something as Product Identity that was previously distributed as Open Game Content, does the material become Product Identity?

A: No. Once content has been distributed as Open Game Content, it cannot become Product Identity, even if you are the original creator of the content.

Q: If I identify something as Product Identity, then in the future I distribute that material as Open Game Content, does the material become Open Game Content?

A: Yes. By doing so, you will be relinquishing your claim that the material should be considered Product Identity.

Q: Say I wanted to publish some material that was formatted as in this example: "Character Name (Stat Block)." How do I keep the Product Identity separate from the Open Game Content?

A: You could clearly identify the Character Name as Product Identity elsewhere in the work. Assuming that the stat block was derived from other Open Game Content, the stat block must be clearly identified as Open Game Content (it will be Open Game Content even if you don't clearly identify it, but you have the burden to identify such content when you distribute the work).

Q: In the example above, could I designate all the text as Open Game Content?

A: Yes.

Q: But that would mean that anyone else could use Character Name in his or her own material without my permission?

A: Yes.

Q: Who is the "Licensee" referred to as "You" by the License?

A: Any recipient of any material using the Open Game License. In other words, you become a Licensee when you receive Open Game Content, and anyone you distribute that content to (or any derivative works based on that content) also becomes a Licensee. If you want to use the Open Game License in conjunction with some work that is wholly your own original creation, you become a Licensee when you first distribute that work using the OGL.

Q: What if I distribute material that is Open Game Content, but I don't affix a notice saying that the Open Game Content can only be Used in compliance with the OGL?

A: You will have breached the terms of the License.

Q: Why can't any terms be added or subtracted from the License?

A: This clause ensures that each person that you distribute Open Game Content to will get exactly the same rights that you received when you got the Open Game Content yourself. Note that this clause means you can't restrict others from adapting your Open Game Content, or limit who can distribute Open Game Content, or add any other restrictive term. Likewise, you can't alter the terms of the license to remove sections that you might find objectionable, like the Product Identity definition.

Q: Does this mean that someone could take Open Game Content I wrote and distributed for free, and then put it in a product and sell that product to someone else?

A: Yes.

Q: To be clear: Does this mean that Wizards of the Coast could take Open Game Content I wrote and distributed for free, put it into a Dungeons & Dragons product and make money off it?

A: Yes.

Q: And they wouldn't have to ask my permission or pay me a royalty?

A: No, they would not.

Q: Isn't that pretty unfair?

A: If you don't like the terms of the Open Game License, don't publish Open Game Content. Since the terms of the License are public knowledge, and they apply to everyone equally, including commercial publishers like Wizards of the Coast, your decision to use the Open Game License means that you consent to abide by its terms freely and without coercion. That's about as fair as anything ever gets.

Q: Does Wizards of the Coast get the copyright to my Open Game Content?

A: No, they do not. When you distribute Open Game Content, you must assert a valid copyright either on your own behalf, or on the behalf of whoever does own the valid copyright on the material. You do so by adding your copyright information to the COPYRIGHT NOTICE section of the License when you distribute the License with your Open Game Content.

Wizards of the Coast has to follow the terms of the Open Game License just like anyone else. That means that if they want to use Open Game Content that isn't something they own outright or have a separate agreement with the copyright holder, they'll have to include a copy of the OGL in the work where they've used Open Game Content, they'll have to clearly identify what content is Open Game Content, and they'll have to preserve the COPYRIGHT NOTICE section of the OGL you used when you distributed your work originally. You will retain full copyright to your Open Game Content, regardless of who re-distributes it.

Q: What does "Acceptance" mean?

A: It means that by Using Open Game Content, you agree to be bound by the terms of the Open Game License. In order for a contract to be valid and enforceable, there must be an Offer (in this case, the terms of the License), Acceptance (in this case, your agreement to be bound by the terms of the License), and Consideration (in this case, the right to Use Open Game Content).

Q: What if I clearly identify something as Open Game Content but I don't own the copyright to that material or have the permission of the copyright owner to do so?

A: You will have breached Section 5, since you don't have Authority to Contribute. As a result, the material you clearly identified as Open Game Content does not become Open Game Content. The legal consequences of doing so could be quite dire. You should consult with your legal counsel to be sure that you have the Authority to Contribute anything you intend to distribute as Open Game Content.

Q: What is the COPYRIGHT NOTICE?

A: The COPYRIGHT NOTICE is a specific part of the License itself, as opposed to a general copyright notice that might appear elsewhere in a given work. The License requires that you combine all the COPYRIGHT NOTICE sections of each Open Game License you are extracting or deriving Open Game Content from, and include the consolidated notice with the copy of the Open Game License you will be distributing.

This mechanism is the way that proper credit is retained for each person who contributed some work to the Open Gaming community. No matter how small the contribution, each and every COPYRIGHT NOTICE propagates forward.

Q: Why can't I indicate compatibility with a Trademark or a Registered Trademark?

A: The Open Game License expands the control a Trademark owner has over your ability to use that Trademark beyond the restrictions normally allowed by trademark law. The explicit reason this clause is included in the Open Game License is to stop people from saying that their Open Game Content is compatible with Dungeons & Dragons, or any other Wizards of the Coast game, without getting permission from Wizards of the Coast first. Of course, the clause is generic, so you can't indicate compatibility with any other company's trademarks either unless you get their permission first.

Part A

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Welcome to the Kendig Report!

Welcome to the Kendig Report, my personal space for news, reviews, rants, and/or just general chicanery. Join me in my own life's documentary though these interesting times we live in.

Change of Rating Metrics

So in my last #RPGReview I changed from a hard score metric to the @JoshStrifeHayes rating metric. What did everyone think of the change ?

Creepy Morning

Man I would hate to see this in my yard first thing in the morning

https://www.the-sun.com/news/8349588/nazi-soldiers-ukraine-dam-lake-flooded-kherson/

ChatGPT Adventure Script
This was the adventure as generated by the ChatGPT bot

The below is released under the Attribution 4.0 International (CC BY 4.0) license - David L Kendig & ChatGPT

Title: "The Missing Heirloom"

Synopsis: The characters are hired by a wealthy merchant to retrieve a valuable family heirloom that was stolen from his home. The merchant suspects that the thief was one of his own employees, and tasks the characters with sneaking into the employee's home to search for clues.

Act I: The characters meet the merchant and accept the job. He provides them with a description of the heirloom and a map to the employee's home. The characters must decide on a plan to enter the home and search for the heirloom without getting caught.

Act II: The characters put their plan into action and enter the employee's home. They search for clues and eventually find a hidden compartment in the employee's desk containing the heirloom. However, as they are about to leave the home with the heirloom, they are confronted by the employee, who is armed and demands that they hand over the heirloom.

Act III: The characters must decide how to deal with the employee. They can try to negotiate with him, use physical force to overpower him, or come up with another solution. If they successfully retrieve the heirloom and return it to the merchant, they receive their reward and the adventure is complete.

The heirloom is a golden chalice encrusted with diamonds and other precious gems. It was used by the merchant's ancestors during important ceremonies and is said to have magical properties that bring good fortune to those who possess it. The merchant is desperate to get the chalice back, not only for its sentimental value, but also because it is worth a large sum of money. The thief, who is one of the merchant's employees, stole the chalice and hid it in their home in the hopes of selling it to a collector. The characters must retrieve the chalice and return it to the merchant in order to complete their quest.

Merchant:

Name: Marcus Goldwater
Backstory: Marcus is a wealthy and successful merchant who comes from a long line of successful merchants. He is known for his shrewd business sense and his love of collecting rare and valuable objects. The heirloom chalice is one of his most prized possessions, and he is willing to pay a large sum of money to get it back.
Employee:

Name: Olivia Reed
Backstory: Olivia has worked for Marcus for several years and has always been a trusted and loyal employee. However, she has fallen on hard times recently and has been struggling to make ends meet. Desperate for money, she decided to steal the chalice and sell it to a collector. She knows that if she is caught, she will lose her job and potentially face legal consequences, but she feels that she has no other choice.

Name: Elijah Blackwood
Backstory: Elijah is a wealthy collector who is obsessed with acquiring rare and valuable objects. He has heard rumors of the golden chalice and its supposed magical properties, and he is willing to pay a large sum of money to obtain it. He is not concerned with the legality of obtaining the chalice or the consequences for those who possess it. All he cares about is adding it to his collection.

The employee, Olivia Reed, lives in a small, modest house on the outskirts of town. The exterior of the house is in need of some repairs, with peeling paint and a few broken windows. The interior of the house is cluttered and cramped, with most of the available space taken up by piles of clothes and other personal belongings. There is a strong smell of grease and spices in the air, indicating that Olivia enjoys cooking. The house has only one floor, with a small kitchen, a living room, a bedroom, and a bathroom. The employee's desk, where the heirloom chalice is hidden, is located in the living room.

Name: Oakdale
Description: Oakdale is a small, peaceful town located in a rural area. It is known for its rolling hills, lush forests, and charming downtown area. The town is home to a diverse community of farmers, craftsmen, and merchants, and is ruled by a mayor and a town council.
Political Leader:

Name: Mayor Samantha Thompson
Description: Mayor Thompson is a fair and just leader who has served as the mayor of Oakdale for several years. She is loved by the townspeople and is known for her strong work ethic and her dedication to improving the lives of her constituents. She is respected by the other members of the town council and is able to effectively lead and make decisions for the good of the town.

Oakdale Square: Oakdale Square is the town's central gathering place, featuring a large green park with a fountain, benches, and a gazebo. The square is surrounded by a variety of shops, including a bakery, a bookstore, and a general store. The town's weekly farmers market is held in the square, and it is also the site of many of the town's festivals and events.

Oakdale River: The Oakdale River is a picturesque body of water that runs through the center of town. It is a popular spot for fishing, swimming, and picnicking. The river is crossed by a small, charming stone bridge that is a popular spot for taking photos.

Oakdale Museum: The Oakdale Museum is a small, but well-respected institution that is dedicated to preserving the town's history and culture. It features exhibits on the town's founding, its industries and agriculture, and its famous residents. The museum is housed in a beautiful old mansion that was donated to the town by one of its most prominent families.

Oakdale Memorial Park: Oakdale Memorial Park is a peaceful cemetery located on the outskirts of town. It is the final resting place of many of the town's pioneers and notable citizens, and is a popular spot for quiet contemplation and reflection. The park is well-maintained and features a beautiful, flower-filled garden.

Bakery:

Owner: Mrs. Lily Jenkins
Description: Mrs. Jenkins is a friendly and outgoing woman in her mid-50s who has owned and operated the bakery for over 30 years. She is known for her delicious pastries, breads, and cookies, which are made with the freshest ingredients and a lot of love. The interior of the bakery is warm and inviting, with the smell of freshly baked goods filling the air. The walls are lined with shelves filled with a variety of baked goods, and there is a small seating area where customers can enjoy a cup of coffee and a pastry.
Bookstore:

Owner: Mr. Harold Thompson
Description: Mr. Thompson is a kind and knowledgeable man in his late 60s who has owned and operated the bookstore for over 40 years. He is an avid reader and loves nothing more than sharing his love of books with others. The interior of the bookstore is cozy and quiet, with shelves upon shelves of books covering every wall. There is a small seating area with comfortable armchairs and a fireplace, where customers can relax and read.
General Store:

Owner: Mr. and Mrs. James and Julia Smith
Description: The Smiths are a friendly and hard-working couple in their mid-40s who have owned and operated the general store for over 15 years. They carry a wide variety of goods, from groceries and household items to clothing and hardware. The interior of the store is cluttered and cramped, with shelves and racks filled with goods of all shapes and sizes. There is a small counter near the back of the store where customers can pay for their purchases.

Merchant:

Name: Eldran Goldfoot
Employee:

Name: Elara Reedweaver
Collector:

Name: Kael Blackwood
Political Leader:

Name: Lady Samantha Thompson
Owner of Bakery:

Name: Lady Lily Jenkins
Owner of Bookstore:

Name: Master Harold Thompson
Owners of General Store:

Name: Master James Smith and Lady Julia Smith

Merchant:

Name: Galadriel Goldleaf
Employee:

Name: Olivia Shadowdancer
Collector:

Name: Elijah Shadowblade
Political Leader:

Name: Mayor Samantha Moonstone

Bakery:

Owner: Mrs. Sylvie Rosepetal
Bookstore:

Owner: Mr. Emrys Starweaver
General Store:

Owner: Mr. and Mrs. Euan and Elaina Oakleaf

Oakdale was founded over 150 years ago by a group of pioneers who were seeking a new life in the western frontier. The town was named after the oak trees that grew in abundance in the area. The town grew slowly at first, as the pioneers struggled to establish farms and businesses in the harsh wilderness. However, as the years passed and the town grew, it became a hub for trade and commerce in the region. Oakdale prospered thanks to its fertile land, which was ideal for agriculture, and its strategic location along the river, which made it a natural transportation hub. The town is now a thriving community with a rich history and a bright future.

Property tax: A tax on the value of real estate, such as land and buildings. The property tax is typically used to fund local government services and infrastructure, such as schools, roads, and public utilities.

Sales tax: A tax on the purchase of goods and services. The sales tax is typically a percentage of the purchase price and is collected by the seller at the time of the sale. The sales tax is used to fund various local government services and programs.

Income tax: A tax on the income earned by individuals and businesses. The income tax is typically a percentage of the income earned and is collected by the government through a tax return process. The income tax is used to fund a variety of government services and programs.

Business license tax: A tax on the privilege of doing business in the town. The business license tax is typically a flat fee that is paid annually by businesses operating in the town. The business license tax is used to fund local government services and programs.

Hotel tax: A tax on the cost of staying in a hotel or other short-term rental property. The hotel tax is typically a percentage of the cost of the stay and is collected by the hotel or rental property owner. The hotel tax is used to fund local tourism initiatives and other government programs.

During the medieval period, taxes were a common way for governments to raise revenue. Different types of taxes were used in different parts of the world, depending on the local economic and political conditions. Here are a few examples of taxes that were popular during the medieval period:

Land tax: A tax on the value of land. The land tax was a common source of revenue for feudal lords and monarchs, who collected the tax from their subjects in exchange for protection and other services.

Poll tax: A tax on the number of people in a household. The poll tax was often used as a way to raise funds for wars and other government expenses.

Customs duties: A tax on goods imported or exported from a country. Customs duties were a common way for governments to raise revenue and to protect domestic industries.

Tithes: A tax on agricultural produce, typically collected by the church. Tithes were a way for the church to raise funds for its operations and to support the clergy.

Excise tax: A tax on the production or sale of specific goods, such as alcohol or tobacco. Excise taxes were often used to raise funds for the government and to regulate the consumption of certain goods.

Name: The Cult of the Rising Sun

Beliefs: The Cult of the Rising Sun is a monotheistic religion that worships a single deity known as the Sun God. The followers of the Cult believe that the Sun God is the creator of the universe and the source of all life and light. They believe that the Sun God is benevolent and loving, and that he rewards those who follow his teachings with prosperity and happiness. The Cult is based on the belief that the Sun God can be contacted and communicated with through prayer and meditation, and that he can grant his followers blessings and protection.

Practices: The Cult of the Rising Sun has a complex set of rituals and practices that are centered around the worship of the Sun God. These practices include daily prayers, weekly temple services, and annual festivals and celebrations. The Cult also has a strict code of ethics that requires its followers to be honest, kind, and charitable. The Cult is led by a group of priests and holy men and women who are believed to have a special connection to the Sun God.

Name: The Order of the Silver Star

Description: The Order of the Silver Star is a group of elite law enforcement agents who are responsible for maintaining order and justice in Oakdale. The Order is comprised of skilled warriors and mages who have been trained in the arts of combat and magic. The members of the Order are sworn to protect the citizens of Oakdale from threats both internal and external, and are known for their bravery and dedication to their duties. The Order is led by a council of high-ranking members, who are chosen for their wisdom and experience. The Order is equipped with a variety of magical artifacts and weapons, which are used to defend the town against danger. The Order is highly respected in the town, and is seen as a symbol of hope and protection.

Name: Lady Aria Lightbringer

Description: Lady Aria Lightbringer is the leader of The Order of the Silver Star, and is respected throughout Oakdale for her wisdom and her commitment to justice. Lady Aria is a skilled warrior and a powerful mage, who has dedicated her life to the protection of the town. She is known for her fair and compassionate nature, and is beloved by the citizens of Oakdale for her kindness and her bravery. Lady Aria is a strong and decisive leader, who is not afraid to take bold action when the situation requires it. She is deeply committed to the ideals of The Order, and works tirelessly to ensure that justice is upheld in the town.

Name: High Priestess Amara Sunflower

Description: High Priestess Amara Sunflower is the leader of The Cult of the Rising Sun, and is revered throughout Oakdale for her spiritual wisdom and her devotion to the Sun God. High Priestess Amara is a powerful spiritual leader and a skilled healer, who has dedicated her life to the service of the Sun God. She is known for her compassionate and kind nature, and is loved by the followers of The Cult for her gentle guidance and her loving counsel. High Priestess Amara is deeply committed to the principles of The Cult, and works tirelessly to promote the worship of the Sun God and to spread his message of love and light throughout the town.

"Don't forget to like, comment, and subscribe, and until next time, may the dice always roll in your favor!"

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SRD Site List
A collection of game system SRD's

5E

D20 SRD

Swords and Wizardry

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Open Game License

LEGAL INFORMATION

Designation of Open Game Content: See individual RPG content

Designation of Product Identity: Product identity is not Open Game Content. The following is designated as product identity pursuant to OGL v1.0a(1)(e) and (7): (A) product and product line names, including The Poor Adventurers Almanac; (B) all artwork, logos, symbols, graphic designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual representations; (C) logos and trademarks, including any trademark or registered trademark clearly identified as product identity by the owner of the product identity, and which specifically excludes the open game content.

 

OPEN GAME LICENSE VERSION 1.0A

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a) "Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b) "Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) "Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document 3.5 Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.

Poor Adventureer’s Almanac © 2020-2022, Author David L Kendig III

 

END OF LICENSE

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